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DPS Calculator

Result

240.00DPS

Result: 240.00 DPS

Damage per second is one multiplication: the damage of a single hit times the number of hits that land each second. A weapon hitting for 150 at 1.6 attacks per second does 240 DPS. Treat it as a ceiling — misses, armour and reloads all pull the number you see in a fight below it.

The numbers at a glance

Held fixed: Damage per hit 150.00.

Attacks per second (/s)Result (DPS)
0.5075.00
1.00150.00
1.50225.00
1.60Your value240.00
2.00300.00
2.50375.00
3.00450.00

Worked examples

How it's calculated

DPS = damage per hit × attacks per second

  1. StepRead the damage of one normal hit from the weapon tooltip.
  2. StepRead the attack speed — how many hits land each second.
  3. ResultMultiply the two; the result is damage per second.

What this number means

An ideal ceiling, not what a fight delivers

The number assumes every hit lands at full value with no gaps in between. Misses, reloads, cast wind-up, movement, enemy armour and damage falloff all pull the real output below it.

Damage per second is not damage per magazine

A faster weapon empties its magazine sooner, and the reload that follows is not in this figure. Two builds with the same 240 DPS can deliver very different damage before they have to stop.

Critical hits are not included

This is the base rate from hit damage and attack speed alone. To fold crits in, work out your average damage per hit first and enter that value instead.

Both factors weigh the same

DPS multiplies the two, so 20 % more attack speed and 20 % more damage per hit each lift it by 20 %. Which one to chase depends on the rest of your kit.

Commonly misread

The result is 240 DPS, so I deal 240 damage every second.

That is the ideal with no misses and no reloads. Live output sits below it, often well below.

Faster attacks are always better than harder hits.

DPS multiplies both, so equal percentage gains are worth the same. Flat on-hit bonuses favour speed, percentage hit bonuses favour hard hits.

I entered my critical hit damage, so this is my real DPS.

Enter the average damage per hit, with crits already weighted in. Otherwise you get the DPS of a build that crits on every swing.

Reference table

Damage, attacks/sTypical weaponDPS
75, 0.5Slow two-handed weapon37.50
100, 1One hit per second, the baseline100.00
150, 1.6Assault rifle240.00
200, 2Hard hitter, twice a second400.00
250, 3.2Fast high-damage build800.00

Questions

How do I calculate DPS?

Multiply the damage of a single hit by how many hits land each second: DPS = damage per hit × attacks per second. For example, a weapon that deals 150 damage per hit at 1.6 attacks per second has 150 × 1.6 = 240 DPS.

What is DPS in games?

DPS stands for damage per second — the steady rate at which a weapon, ability or build deals damage. It lets you compare options on one fair scale: a fast weapon that hits for a little and a slow weapon that hits for a lot can land on the same DPS.

Is higher attack speed or higher damage per hit better?

DPS multiplies the two, so a gain in either raises it by the same proportion — 20 % more attack speed and 20 % more damage per hit both lift DPS by 20 %. Which to prioritise depends on the rest of your kit: flat bonuses, on-hit effects and critical-hit scaling favour faster attacks, while bonuses that add a percentage of hit damage favour harder hits.

Does this DPS number include critical hits?

No, it gives the base DPS from damage per hit and attack speed only. To fold in critical hits, work out your average damage per hit first and enter that value as the damage per hit.

Why is my in-game damage lower than the calculated DPS?

Calculated DPS is a theoretical ceiling that assumes every hit lands at full value. Real output is reduced by misses, enemy armour and resistances, damage falloff at range, reload or cast wind-up, and ability cooldowns. Treat the number as a clean comparison between builds rather than a promise of live damage.

Sources and last check

  1. en.wikipedia.org

Information, not professional advice.