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Reverberation Time Calculator

Your numbers

Change any value to update the result.

Reverberation time (RT60)

0.67s

Reverberation time (RT60): 0.67 s
Examples
How the result moves

Your current valid inputs, with one value varied across the range.

Average absorption coefficient α → Reverberation time (RT60) (s)
Average absorption coefficient α: 0.2; Reverberation time (RT60): 0.67 s

How the result moves

Held fixed: Room volume 200.00 m³, Total surface area 240.00 m².

Average absorption coefficient αReverberation time (RT60) (s)
0.1750.77
0.200Your value0.67
0.2250.60
0.2500.54

RT60 is the time a sound takes to fade by 60 dB after the source stops. Sabine's formula divides 0.161 times the room volume by the total absorption, which is the surface area times the average absorption coefficient. Metres and square metres — the constant 0.161 only holds for them.

Worked examples

Case 1

Room volume
200m³
Total surface area
240m²
Average absorption coefficient α
0.2

0.67s

Open with these values

Case 3

Room volume
1000m³
Total surface area
650m²
Average absorption coefficient α
0.25

0.99s

Open with these values

How it's calculated

RT60 = 0.161 × V ÷ (S × α)

  1. StepEnter the room volume in cubic metres — length × width × height.Room volume=200m³
  2. StepAdd up walls, floor and ceiling for the total surface area.Total surface area=240m²
  3. StepEstimate one average absorption coefficient for all of it, 0 to 1.Average absorption coefficient α=0.2
  4. ResultRead RT60; aim for 0.3–0.6 s for speech, 1.5–2.5 s for music.0.67s

Reference table

Volume, surface, αRoomRT60 (s)
50, 80, 0.1Small bare room, hard surfaces1.01
100, 150, 0.15Living room, sparsely furnished0.72
200, 240, 0.2Classroom, some absorption0.67
500, 400, 0.3Treated meeting hall0.67
1000, 650, 0.25Small auditorium0.99
300, 300, 1Fully absorbing room, the lower bound0.16

Questions

What is RT60 (reverberation time)?

RT60 is the time it takes for a sound to fade by 60 decibels — to about a thousandth of its energy — after the source stops. It is the standard measure of how live a room is: a long RT60 sounds echoey and boomy, a short one sounds tight and dead.

How do I calculate reverberation time with the Sabine formula?

Divide 0.161 times the room volume by the total absorption: RT60 = 0.161 × V / (S × α). For a 200 m³ room with 240 m² of surface at an average coefficient α = 0.2, the absorption is 48 m² and RT60 = 0.161 × 200 / 48 ≈ 0.67 s.

What is a good reverberation time?

It depends on use: for clear speech in classrooms, offices, home theatres and podcast studios, aim for roughly 0.3 to 0.6 s. Concert halls and churches use longer times of about 1.5 to 2.5 s to blend and enrich music. There is no single right answer; match the RT60 to what the room is for.

What is the absorption coefficient α?

The absorption coefficient α describes how much sound a surface soaks up rather than reflects, from 0 (perfectly reflective, like polished concrete) to 1 (perfectly absorbing). Bare hard rooms average around 0.1; carpet, curtains, soft furniture, acoustic panels and people all raise it. The calculator uses a single average across the whole room.

How do I reduce reverberation in a room?

Add absorption. Because RT60 = 0.161 × V / A, raising the total absorption A lowers the reverberation time — roughly, doubling the average coefficient halves the RT60. Carpets, curtains, upholstered furniture, bookshelves and acoustic panels all help; people are excellent absorbers too, so a full room sounds tighter than an empty one.

Why 0.161, and does it work in feet?

No — 0.161 is the metric constant and only holds for cubic metres and square metres; the imperial version is 0.049. It is not a defined constant but an empirical one, derived as 24 × ln10 divided by the speed of sound at 20 °C, which gives about 0.1611.

Sources and last check

  1. en.wikipedia.org

Information, not professional advice.