- Seed price
- 240g
- Sell price of one crop
- 75g
- Crops per harvest
- 2
- Days to maturity
- 7d
- Days to regrow (0 if it does not)
- 5d
- Days in the growing season
- 28d
18.89g
Open with these values18.89g/day
Result: 18.89 g/dayGold per day is what makes crops comparable: total sale value minus the seed, divided by the days from planting to the last harvest. Cranberries make 18.89g a day, blueberries 20.8g, cauliflower 7.92g. Regrowing crops win by spreading one seed over many harvests, not by selling for more.
Held fixed: Seed price 240 g, Sell price of one crop 75 g, Crops per harvest 2, Days to maturity 7 d, Days to regrow (0 if it does not) 5 d.
| Days in the growing season (d) | Result (g) |
|---|---|
| 20 | 12.35 |
| 28Your value | 18.89 |
| 30 | 18.89 |
| 40 | 21.89 |
| 50 | 23.62 |
18.89g
Open with these values16.92g
Open with these values57.14g
Open with these valuesg/day = (harvests × crops × price − seed) / (maturity + (harvests − 1) × regrow)
Crops cannot be ranked by sale price, because a 320g pumpkin ties up a tile for thirteen days while a 40g green bean keeps producing for twenty-five. Gold per day is the measure that makes them comparable: everything one seed earns, minus what the seed cost, divided by the days that seed occupies the ground. Two details decide the answer. The first is how many harvests fit. Growth starts the night after sowing, so a crop planted on the first of the season matures on day one plus its growth time, and a regrowing plant then yields again every regrow interval until the season ends. Hops, at eleven days to maturity and one day to regrow, manages seventeen harvests in a 28-day season, not twenty-eight. The second is the divider. It runs to the last harvest, not to the end of the season — the empty days afterwards belong to whatever you plant next, not to this crop. Everything here is the plain, unfertilised, plain-quality case, with no professions and nothing put through a keg.
A crop is only counted for the days it actually occupies the tile, ending with its last harvest. Cranberries take 27 of the 28 summer days; cauliflower takes 12, and what you do on the other 16 is a separate question.
This is the wiki's minimum gold per day: every crop sells at plain quality, with no Speed-Gro, no Tiller and no keg (source checked 2026-08-29). Tiller adds 10 % to the sale value, and a keg roughly triples it for fruit.
A 13-day crop sown on the first of the season is ready on day 14, so the last blueberry harvest lands on day 26, not day 28. That is why a regrowing crop gets one fewer harvest than dividing the season would suggest.
The formula and every figure in the table come from the Stardew Valley Wiki, a community source rather than a statement by ConcernedApe, checked on 2026-08-29. Crop values have changed between versions — a blueberry sold for 80g in the game's first release.
Blueberries beat cauliflower because they sell for more.
One blueberry sells for 50g against 175g for cauliflower. Three per harvest across four harvests is what wins, not the unit price.
A 12-day crop fits into the season twice, so I get 28/12 harvests.
Gold per day counts one planting through its last harvest. Replanting is a separate decision and the wiki figure does not assume it.
A regrowing crop planted on day 1 gets floor(28 / regrow) harvests.
Growth starts the night after sowing, so the harvests fall on day 1 + maturity + k × regrow. Hops manages 17, not 28.
The Ancient Fruit figure of 57g a day is a summer number.
It runs over three seasons, because the plant survives spring, summer and autumn. Over a single 28-day season the same seed makes nothing.
| Crop | Seed | Sell × per harvest | Maturity / regrow | Gold per day |
|---|---|---|---|---|
| Cauliflower | 80g | 175g × 1 | 12 / — | 7.92g |
| Green Bean | 60g | 40g × 1 | 10 / 3 | 7.20g |
| Yam | 60g | 160g × 1 | 10 / — | 10.00g |
| Hops | 60g | 25g × 1 | 11 / 1 | 13.52g |
| Cranberries | 240g | 75g × 2 | 7 / 5 | 18.89g |
| Coffee Bean (free seed) | 0g | 15g × 4 | 10 / 2 | 20.77g |
| Blueberry | 80g | 50g × 3 | 13 / 4 | 20.80g |
| Strawberry (Spring 1) | 100g | 120g × 1 | 8 / 4 | 20.83g |
| Starfruit | 400g | 750g × 1 | 13 / — | 26.92g |
| Ancient Fruit (3 seasons) | 0g | 550g × 1 | 28 / 7 | 57.14g |
It is the total sale value of everything one seed produces, minus the seed price, divided by the days that seed occupies the tile. It lets a fast cheap crop be compared with a slow expensive one. The wiki calls it minimum gold per day because it leaves out fertiliser, quality and professions.
One when it matures, then one more every regrow interval until the season ends. Because the planting day does not count, the harvests land on day 1 + maturity + k × regrow. Blueberries sown on Summer 1 give four; hops give seventeen.
The wiki's gold-per-day figures deliberately exclude Tiller, Agriculturist, fertiliser and crop quality so that crops can be compared on equal terms. Tiller raises the sale price of raw crops by 10 %, so multiply the result by 1.1 if you have it. Artisan goods change the picture far more than that.
Among the crops listed here, Ancient Fruit at about 57g a day, because a single free seed keeps producing for three seasons. Within one season Starfruit leads at about 27g a day. Both numbers are before kegs, which change the ranking completely.
Yes, if you set the season length to the number of days you are actually growing. In the greenhouse nothing dies at the season change, so a year is 112 days. The formula is unchanged.
Because the row assumes beans you already harvested or got from a Dust Sprite rather than the 2,500g the Traveling Cart charges. Bought at cart price for a single season the crop runs at a loss. Enter 2500 in the seed field to see it.
Information, not professional advice.
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