Case 1
- How many games are in your library?
- 100
- Average price per game
- 15
1,500.00
Open with these valuesChange any value to update the result.
1,500.00
Retail value of library: 1,500.00A hundred games at an average of 15 make a library worth 1500. That is retail value, not what you paid: sales, bundles and gifts usually put actual spending far below it. Divide the value by your total hours to get the cost per hour — 1500 over 2000 hours is 0.75 an hour.
Held fixed: How many games are in your library? 100.
| Average price per game | Retail value of library |
|---|---|
| 5.00 | 500.00 |
| 10.00 | 1,000.00 |
| 15.00Your value | 1,500.00 |
| 20.00 | 2,000.00 |
| 25.00 | 2,500.00 |
| 30.00 | 3,000.00 |
1,500.00
Open with these values6,250.00
Open with these values59.99
Open with these valuesLibrary value = games × average price
The result multiplies your game count by a full price, and sales, bundles and gifts nearly always put actual spending well below it. Enter the average price you paid if you want the spending figure instead.
The calculator counts base games at one price each, so add-ons only show up if you build them into the average. Raise the average price when the library is DLC-heavy.
Divide the library value by your total hours played to see what the money bought. A library worth 1500 with 2000 hours on it costs 0.75 an hour.
The Steamworks pricing page linked below names the 0.99 USD tier as the lowest base price a product can carry, checked on 2026-08-25. Store pricing rules change, and averages below that tier come from discounts and bundles rather than list prices.
MisconceptionThis number is how much I have spent on Steam.
CorrectionIt is the retail value of the library. Sales, bundles and gifts usually put real spending far below it.
MisconceptionMy library holds plenty of DLC, so the value covers that as well.
CorrectionOnly base games are counted, one price each. Fold add-ons into the average price yourself.
MisconceptionA library worth 1500 was money thrown away.
CorrectionCost per hour answers that, not the total. Spread over 2000 hours, 1500 works out at 0.75 an hour.
| Games, average price | What kind of library | Value |
|---|---|---|
| 1, 59.99 | a single full-price game | 59.99 |
| 50, 20 | a small, mostly-bought library | 1000.00 |
| 100, 15 | the typical mixed library | 1500.00 |
| 500, 12.5 | a large bundle-heavy library | 6250.00 |
The number of games in your library is multiplied by the average price per game. That gives the estimated retail value of the whole library at current or purchase prices. It counts base games, one price each.
Cost per hour is the library value divided by your total hours played, and it is the figure that says whether the money bought you anything. A library worth 1500 with 2000 hours on it costs 0.75 an hour. The lower the number, the more play each unit of currency bought.
No. Library value uses shelf prices, while what you actually spent is usually much lower thanks to sales, bundles and gifts. Enter the average price you paid instead of the full price if you want the spending figure.
Not unless you build it into the average price. The calculator counts one price per game, and some titles carry more in add-ons than in the base game. Raise the average price if your library is DLC-heavy.
This page estimates value from a game count and your average price. A profile-based total also needs an available price for each game in the chosen region and currency. Missing or delisted games can limit coverage; that estimate is neither your purchase history nor a resale price.
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