- Parallax angle
- 0.1arcsec
10.000000pc
Open with these values10.000000pc
Result: 10.000000 pcA parsec is defined as the distance at which one astronomical unit spans one arcsecond, so the distance in parsecs is simply one divided by the parallax angle. Halve the angle and the star is twice as far. Gaia catalogues list milliarcseconds — divide those by 1000 first.
10.000000pc
Open with these values1.300898pc
Open with these values20.000000pc
Open with these valuesd = 1 ÷ p
The parsec is defined as the distance at which one astronomical unit spans one arcsecond, so d = 1 / p carries no measured constant at all. Halve the angle and the star is twice as far: 0.1 arcsec gives 10 pc, 0.05 arcsec gives 20 pc.
One milliarcsecond is a thousandth of an arcsecond, so a catalogue value has to be divided by 1000 before it goes in. Typing Proxima Centauri as 768.7 instead of 0.7687 puts the nearest star at 0.0013 pc.
Because the distance is the reciprocal, remote stars show vanishingly small angles. Ground-based telescopes stay reliable out to a few hundred parsecs and Gaia carries the method into the thousands; past that, astronomers move to other rungs of the distance ladder.
One parsec is about 3.26156 light-years, so 10 pc are 32.6156 ly and 20 pc are 65.2312 ly. Divide rather than multiply to go the other way.
Entering Gaia's 768.7 mas for Proxima Centauri straight into the box.
Divide milliarcseconds by 1000 first: 0.7687 arcsec gives 1.300898 pc, about 4.24 light-years. The raw 768.7 would answer 0.0013 pc.
A parallax twice as large means a star twice as far away.
It means half the distance, because the relation is a reciprocal. A parallax of 0.5 arcsec gives 2 pc, while 0.2 arcsec gives 5 pc.
Reading an output of 10 as light-years.
The result is in parsecs, and 10 pc are 32.6156 light-years once multiplied by 3.26156. The reference table lists both columns side by side.
| Parallax (arcsec) | In light-years | Distance (pc) |
|---|---|---|
| 1 | 3.26 | 1 |
| 0.7687 | 4.24 | 1.300898 |
| 0.5 | 6.52 | 2 |
| 0.2 | 16.31 | 5 |
| 0.1 | 32.62 | 10 |
| 0.05 | 65.23 | 20 |
Take the reciprocal of the parallax angle measured in arcseconds: d = 1 / p. The result is the distance in parsecs. A parallax of 0.1 arcsec gives 1 ÷ 0.1 = 10 parsecs, about 32.6 light-years.
A parsec is the distance at which one astronomical unit — the Earth–Sun distance — subtends an angle of one arcsecond. By definition a star with a parallax of exactly one arcsecond is one parsec away. One parsec equals about 3.26156 light-years.
Divide by 1000 before entering the value, because one milliarcsecond is a thousandth of an arcsecond. Gaia publishes parallaxes in mas, so its 768.5 mas for Proxima Centauri becomes 0.7685 arcsec here. Getting this wrong shifts every distance by a factor of a thousand.
Multiply the distance in parsecs by 3.26156, the number of light-years in one parsec. So 10 parsecs equal 32.6156 light-years. To go the other way, divide the light-years by 3.26156.
Distance is the reciprocal of the angle, so distant stars have vanishingly small angles that are hard to measure. Ground-based telescopes stay reliable to a few hundred parsecs, and space missions like Gaia extend the method to thousands. Beyond that, astronomers switch to other rungs of the distance ladder.
Information, not professional advice.
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